![]() so i dont think i need to test anything because developers not yet ready for player to do early middle age quests i think. It should be very simple to synchronize the client time with the server time every incoming event or request-answer to avoid such big delays. no trouble before until i reached early middle ages quests. Already after some online minutes the timer has a delay of some seconds up to a few minutes. So, I see the following possibility: If you consider to remove the tavern visit animation you may combine this with a research (maybe end of Iron Age or Early Middle Age ?)Īnd first correct the count down timer of the "Aid" button which always delays. ![]() Of course it's enough to access the friend's tavern by his world directly. I think it's a must feature for every new player.Īnd after playing a longer while this a bit time consuming animation may give the impression to loose time.īTW: I still use the taverns of my friends to find active new ones of certain ages. It's a nice animation as well and you got the impression of a nice community. It shows you what friends your friends have and that they obviously visit taverns. ![]() For players starting with a world the tavern visit is a nice feature.
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